PLÈ is a short film modeled in 3D, sketched in pencil and generated by artificial intelligence.
A solitary creature — part human, part corrupted file — faces off against another chimera that looks too much like it: its daughter, its reflection, or maybe the Morning Star...
They ooze through the holes of artificial dimensions where time breaks and space bubbles in acid.
Spoiled memories, unfinished dreams, and virtual echoes tangle together in an endless loop, like a VCR spitting out its tape.

PLÈ is a short film modeled in 3D, sketched in pencil and generated by artificial intelligence.
A solitary creature — part human, part corrupted file — faces off against another chimera that looks too much like it: its daughter, its reflection, or maybe the Morning Star...
They ooze through the holes of artificial dimensions where time breaks and space bubbles in acid.
Spoiled memories, unfinished dreams, and virtual echoes tangle together in an endless loop, like a VCR spitting out its tape.

シェルター | SHELTER is a short 3D-animated reverie, guided by an omniscient voice that drifts between incantation and confession.
Its murmured verses seem to weave the images into a strange and hypnotic lattice, revealing fragments of someone who is never quite there — an absence shaped by suspicion and tenderness.
We wander through hollow, uncharted spaces: rooms steeped in unease, landscape-echoes from an inner elsewhere.
Screens loom like thresholds to other worlds, and within this glimmering maze, a single shelter remains — the Game itself, a fragile sanctuary for one who can never fully appear.

シェルター | SHELTER is a short 3D-animated reverie, guided by an omniscient voice that drifts between incantation and confession.
Its murmured verses seem to weave the images into a strange and hypnotic lattice, revealing fragments of someone who is never quite there — an absence shaped by suspicion and tenderness.
We wander through hollow, uncharted spaces: rooms steeped in unease, landscape-echoes from an inner elsewhere.
Screens loom like thresholds to other worlds, and within this glimmering maze, a single shelter remains — the Game itself, a fragile sanctuary for one who can never fully appear.